• FROM AROUND THE WORLD •
Fast talker/thinker/doer, who have been tinkering with the world around me from the beginning. In the process I build around 70 exhibitions at places all over the world. (at the same time designing furniture and houses) I been involved in 50+ game productions. Started 5 companies and worked with a handful of successful start-ups. I been part of creating 4 educations for games and digital media and been running large scale international research cooperation projects.
Consider myself half-mad, very impatient for the future to happen, progressive in terms of wanting to expand both what games are and can do and the different kind of design solutions one can apply in the intersections between what we perceive as digital media today, the physical environment, the workplace, your personal sphere and how that is reflected and displayed.
One of the founding Grand Fathers of the Swedish Games industry movement.
Make things happen kind of guy.
Game 1: Backgammon, Loco Roco on 1st PSP + Luminesce on the same platform, two lovely games from Japan
Game 2: GTA + Battlefield + Myst-series + CIv + Anarchy Online in the early days
Game 3: Stick It To The Man, CANWZ,.com, Ant Hill, everything from Simogo. a bunch of phone games (1000-+? )
MEMBER OF THE BOARD
Ann-Sofie Sydow is heading one of most prominent games production educational programmes in northern Europe, The Game Assembly. The Game Assembly was founded 2008 and today 9% of the Swedish games industry has been a student at there. With around 200 students yearly it is one of the most professionally driven game schools, where most the students either find jobs within the games industry or start their own small independent studios. After six years of art school, six years at a research institute in art, design and interactivity, Ann-Sofie Sydow ended up in the games industry, a young, creative industry where everything is moving moves at the speed of light. It keeps her passionate and inspired. Ann-Sofie holds a Masters of Arts and teaches in Media, Art and Communication where she specialises in the creative industry, leading and inspiring creative people and game development.
Game 1: Firewatch
Game 2: No man’s sky (because I am playing it with my son)
Game 3: All my student’s games (new and former students. Our students make 8 games during their education and 9% of the Swedish games industry is mine so ..... alot of games)
Kate Edwards is the Executive Director of the International Game Developers Association (IGDA), appointed in 2012. She is also the founder and principal consultant of Geogrify, a Seattle-based consultancy for content culturalization, leveraging her expertise as an applied geographer, writer, and corporate strategist. Formerly as Microsoft’s first Geopolitical Strategist in the Geopolitical Strategy team she created and managed, Kate protected the company against political and cultural content risks across all products and locales. Since Microsoft, she has assisted many companies on a variety of geopolitical and cultural issues and she continues to work on a variety of game franchises. Kate is also a regular columnist for MultiLingual Computing magazine. In October 2013, Fortune magazine named her as one of the "10 most powerful women" in the game industry and in December 2014 she was named by GamesIndustry.biz as one of their six People of the Year.
Game 1: Halo
Game 2: Elder Scrolls: Morrowind
Game 3: Knights of the Old Republic
Jason Della Rocca
Jason Della Rocca is the co-founder of Executions Labs, a hands-on early stage investor for independent game developers. Formerly, Jason was a game industry consultant focused on business and cluster development, working with game studios and organizations all over the world. Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years, and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference. In 2009, Jason was named to Game Developer Magazine’s “Power50,” a list which profiles 50 of the most important contributors to the state of the game industry. As a sought after expert on the game industry, Jason has lectured at conferences and universities worldwide.
Sho Sato is the Chief Analyst at Media Create, one and only independent Japanese game marketing firm established in 1994. Media Create provides marketing data which are used by most Japanese game publishers like Nintendo, Sony, Square Enix and KONAMI. Besides Japanese game market, He is known as a market research specialist in emerging game market like Southeast Asia, Latin America and Middle East. He is an international advisory board at NASSCOM GDC, the largest Indian game developers conference. He is a mentor of GameFounders, the first global game-only accelerator, as well as an invited speaker at various international events for game developers like CEDEC (Japan), Reboot Develop (Croatia), GIC (Poland), Level Up KL (Malaysia), GMGDC (China) and MEGA (Lebanon).
Game 1: 'Shin Megami Tensei' franchise
Game 2: "Bushido Blade 2"
Game 3: "Goat Simulator"
Besides digital games, my favorite board games include "Love Letter", "Kremlin" and "Kolejka."
TRU LUV MEDIA
Brie Code and her company Tru Luv Media are making a series of video games co-designed with people who don’t like video games. Brie built her career on blockbuster, action-oriented games, leading programming teams at Ubisoft Montreal on Assassin’s Creed III, Assassin’s Creed: Brotherhood, and Assassin’s Creed II, as well as writing code at Relic Entertainment for the RTS games Company of Heroes and Warhammer 40k: Dawn of War. Becoming bored with working on games she was no longer interested in playing while simultaneously being in love with games as an entertainment medium, she then finished her time at Ubisoft Montreal by launching their diversity initiative and leading the programming team on the softer, more ethereal game Child of Light. Brie thinks diverse teams make less boring games.
Game 1: Skyrim
Game 2: This War of Mine
Game 3: The Colonel’s Bequest
Behloul Abdelkader 3D animator in ubisoft since 2007 with 9 years of experience
During my work in Ubisoft I worked on many projects like, rayman raving rabbids , Rabbods go home, Rabbids Invasion Tv and prince of percia Runner
My job consisted of rigging and animating 3D characters and sometimes environmental elements
I also mentored new recruited animators and teached them how to use animation tools used in the studio
And during all these years of service I learned both artistic and technical knowledge that helped me produce the animations needed in the projects and export them into the game engine keeping close communication with programmers
Game 1: Heroes of the storm
Game 2: Burnout Paradise
Game 3: Portal II
A passionate game designer with over 14 years of experience in the industry, He has worked on multiple platforms (PC, Xbox360, XBLA, GBA, Facebook, iOS and Android). During the course of his career Fawzi has shipped over 18 games, many of them went to become big successes worldwide in many game development companies such as King, enish Japan, Gameloft, and Atlus to name a few. Recent releases include: Candy Crush Jelly Saga, 12 Odins, Ice Age Adventures, My little pony Friendship is magic, Littlest Petshop, Wonder Zoo and Persona 3 Social all multimillion player hits. Fawzi is also a competitive gamer, he was a WCG (world Cyber games) 3rd place national finalist in STARCRAFT 2010, and 5th place national finalist in Super Street Fighter 4 Arcade Edition in 2012.
Fawzi is a certified member of IGDA since 2005. He was a speaker and panelist on MENA Games, DWGE, MGF, NZGDC 2013 and NZGDC2014 and has given game design lectures in notable schools around the world such as AUT, SAE, Lifeway College and Media Design school. Fawzi also attended many world renowned exhibitions and conferences such as TGS, GDC, E3, PAX and more.
Game 1: The Legend of Zelda
Game 2: Street Fighter
Game 3: StarCraft
Olivier MADIBA is a manager, programmer, writer and self-made game designer. He has over nine years of experience in tech & entrepreneurship. He is the current CEO of Kiro’o Games, the first video game development studio in Cameroon which creates games that showcase African culture, educates and raises awareness while providing a lot of fun. Prior to that, Olivier holds a bachelor degree in computer science; he used his skills in programming to establish his first company MADIA LLC (specialized in web design). He also wrote the novel “Jour & Nuit” (published by IFRIKIYA), and is currently a member of the prestigious African Leadership Network and YALI program. Young, ambitious and dynamic, he wants to see his company be a great part of the African Gaming market in the 10 next years.
His philosophy: Being realistic is to find rational means to achieve great goals.
Game 1: FINAL FANTASY XV
Game 2: METAL GEAR SOLID PHANTOM PAIN
Game 3: THE WITCHER III
Walid Alouani is the Co-Founder of “Tunisian Game Developers” the first association that aim to promote the growth and success of game manufacturers in Tunisia.
He was one of fewest developers in Tunisia that believed in starting a career in making video games. Until now, he worked on more than 20 games as independent developer and also worked on several project with many studios in Tunisia.
He is now a member of Nuked Cockroach studio team, the biggest game development studio in Tunisia, working on: “Veterans Online”.
Game 1: Metal Gear Solid
Game 2: Assassin’s Creed
Game 3: Call Of Duty
With a 9 years of experience as a level and game designer, he had the opportunity to work on games like Rayman Raving Rabbids, Prince of Persia and other Ubisoft titles. His experience allowed him to develop expertise on several plateforms such as the DS, console, mobile and finally VR. Currently Professor at Laforge.pro and Creative Director at Fun Soft, it designs a new upcoming projects .... Made in Morroco!
Game 1: Mass Effect trilogy
Game 2: Uncharted trilogy
Game 3: Command & Conquer 2
Software architect with 10+ years of experience in development and project management
I Worked on many international companies, but was always passionate about video games creation, which I used to do as a hobby.
In 2013 I founded Ezelia Gamedev studio with the will to show the efficiency of video games in serious fields like school, business, hospitals, e-learning ....etc
During the last 3 years, Ezelia contributed to the creation of edu-games, serious-games and gamified applications for international NGOs, medical centers and private companies.
I believe that video game is an excellent relay to share knowledge and acquire new skills, and this is the vision I'd like to share with MGC public.
Game 1: Donkey Kong country
Game 2: Final Fantasy III
Game 3: Legacy of Kain : Soul reaver
Born in march 1972, I quickly became addicted to video Games. Started Playing in bars on arcade machines when I was living in Tunisia (Pac Man, space invader man!) and with friends on atari console. I quickly realized that making games was even more fun! Have been making many games since like Rayman , Beyond Good and evil, Rayman again , King Kong, Rayman again with rabbits. Now I'm working for both Ubisoft on Beyond God and Evil 2 and WildSheep Studio on Wild. My goal? Making the game of my dreams!
Game 1: Journey
Game 2: Zelda :A Link to the past
Game 3:Another World
Currently President and co-founder of RYM GAMES with many years of experience in video games. I'm a passionate gamer and dedicated game designer, my dream is to contribute to establish a video game industry in Morocco, working actually on "The Conjuring House" project, a survival horror game coming on PC and PS4 very soon.
Game 1: Metal Gear solid 1
Game 2: Zelda : Final Fantasy 7
Game 3: Tomb Raider 1
Othman El Bahraoui
Co-founder and Managing director of RYM GAMES an independent game studio in Morocco, i am currently Art director in the studio's first project "The conjuring House" a paranormal horror game coming on PC and Ps4.
With over 8 years of experience in the game industry at Ubisoft in which i worked in several projects as Prince of Presia, Rayman and child of light..ect, my goal is making a high quality games and compete with the most talented studio games in the world.
Game 1: Uncharted
Game 2: Zelda
Game 3: shadow of the colossus
Learned coding on my beloved Amiga 500 at the age of 14, I entered Ubisoft in 1998 at the edge of my 20th and worked on several cool productions (Tonic Trouble, Rayman M, Disney’s Dinosaur, XIII).
For 18 years I have worked on AAA and indie games as a gameplay programmer or as an engine programmer. Now for 6 years I am a freelancer developer.
I mostly ported games to consoles (Scrabble, Risen, …) or on Mac OS X (StillLife 2, all Amplitude Studios games…) but my main work was developing my own 2D engine that has been used in several games, but sadly only one was fully completed : Magical Drop V.
Recently I have worked with the Game Atelier on their upcoming hit Monster Boy & the Cursed Kindgom as well as with Starbreeze Paris on John Wick VR.
I am also teaching engine and renderer development as well as Unreal Engine 4 development.
Game 1: Wonder Boy III
Game 2: Dragon Quest VIII
Game 3: Everquest
PALM GROVE SOFTWARE
Since playing the legend of Zelda on the NES, I have only one dream : make something that will impact a kid somewhere as much as this thing did for me back in the days. I pursued that dream by all means and acquired some experience as a programmer in the AAA space at Quantic Dream (2001) & much later Ubisoft (2008-2010).
Armed with those 2 years in the industry ( and that 20 years old dream ) I went all Indie in 2011 and founded my one man army structure in Casablanca, Morocco : Palm Grove Software.
5 products on mobile were released since, 3 of them being games. Still learning a lot about all the aspects of being an Indie, working on first PC title that will hopefully have a real impact on the scene as a unique voice from this part of the world and its numerous challenges.
Game 1: Metroid
Game 2: Zelda : Shadow of the colossus
Game 3: The wind waker
I am a 2D artist, who like to draw anything and everything. With my 9 years in the video game industry, I worked on a variety of field, such as Character design, Concept Art, UI Art, on games like Rabbids Go Home, Rayman Legends, and Child of Light. My love for video games and Art allowed me to gain a variety of artistic and technical knowledge. I’m now working on an upcoming mobile game.
Game 1: Red dead redemption
Game 2: Mass effect
Game 3: Inside
Yassine Arif is a passionate video game entrepreneur, graduated as a Level designer from Campus Ubisoft, he started his career as a Game designer in Ubisoft where he worked on famous titles as Rayman Origins, Legend and the mobile versions.
In 2012, Yassine co-founded Moroccan Game Developers association with the vision to build a video game industry in Morocco where he leads the community as a President, through this initiative, Yassine organized many events as Global Game Jam since 2013, he represented Morocco in several international gaming events, and he is actually the project manager of Maghreb Game Conference.
In 2015, he quitted Ubisoft to co-found TheWallGames a video game startup that developed the game z7am (Zham) a Moroccan Hit game made in partnership with inwi.
His goal: Create meaningful video games that impact positively the world.
Game 1: Metal Gear Solid
Game 2: Final Fantasy series
Game 3: The King of Fighter series
Imad Eddine Lamouri
Houssem Ben Amor is the co-founder/President of "Tunisian Game Developers" and The IGDA Tunisian Chapter.
He was one of the fewest persons in tunisia that believed in starting a career and creating the community in making video games.He is known as the community leader in tunisia.
Until Now, he worked on more than 25 games as independent developer and also worked on several project with many studio in India , and Tunisia.
He is Now a member of the family Nuked Cockroach studio team, the biggest game development studio in tunisia, working on : "Veterans Online".
Technopark’s CEO, Omar Balafrej was born on October 26, 1973 in Rabat.
He is also President of MITC Capital, entity that manages the Maroc Numeric Fund (MAD 100 million venture capital fund) and board member of the African Innovation Foundation, providing strategic advice and technical support to build the innovation landscape across Africa.
Casablanca, Rabat and Tangier Technoparks host 250 start-ups and SMEs with a natural 20% turnover. Several business services are offered in Technopark, ranging from hosting to coaching and assistance to finance. Technopark’s ecosystem has been significantly enhanced lately with the installation of various entities that aim to support start-ups and SMEs in Morocco (APEBI, AFEM, MNF, CJD, ENACTUS MORROCO, JOKKOLABS….)
Technopark is a public-private partnership. Its shareholders are Moroccan government, BMCE Bank, Attijariwafa Bank, BCP and CDG.Besides this, Omar Balafrej is also very active in various associations in Morocco and has been president of the Abderrahim Bouabid Foundation (www.fab.ma) from 2009 to 2012.
Omar El Hyani
MAROC NUMERIC FUND
Omar El Hyani, is an investment manager in Maroc Numeric Fund (MNF), a moroccan venture fund investing in tech companies in Morocco. He is in charge of sourcing, investing and monitoring the MNF portfolio.
Previously to that, he worked as a consultant in the Boston Consulting Group and as corporate finance associate in CDG Capital.
He is a graduate of Ecole Supérieur de Commerce de Paris (ESCP Europe) and of Ecole Mohammadia d'Ingénieurs (EMI).
Game 1 : GTA
Game 2 : Age of Empires